Best Value Consumables In WoW Classic

Best Value Consumables In WoW Classic

We know what the best, most powerful consumables are in WoW Classic. But what about the best bang for your buck? Or gold, in this case. This is for players who want to use consumables but aren’t able/willing to buy the BiS blindly. This guide goes over the best value consumables in WoW Classic. Comparing their benefits with their cost to make better, budget-friendly raid.

Thanks to my guildmate Deltà who came up with the idea of comparing consumables for Naxx prep.

Best Value Consumables In WoW Classic

Agility | Strength | Stamina | Attack Power | Spell Damage

Healing & Protection Potions | Mana Potions | Mana Regen

Using this to prepare for Naxx? Check out the Consumables for Naxxrama guide.


Calculating the Best Value Consumables

The cost used for all tables below is based on my own server (Pagle-Alliance) as of this posting. For flasks, elixirs, and potions I used the material cost, which is the cheapest option (assuming no related professions). Actual cost (and thus stats per gold) will vary between servers, as well as change over time. But the numbers here should at least give you a starting point to see the value difference between consumables.

You can always do the same comparison using your own server’s numbers:

  • Cost = What you’d pay on your own server’s auction house (consider cost of mats vs final product)
  • Stats per Gold = stats/gold
  • Stats per Gold Adjusted for TIme = stats/(gold*number needed for 1 hour)

Agility

ConsumableStatsDurationCostStats per GoldStats per Gold Adjusted for Time
Elixir of the Mongoose25 agility & 2% crit1 hour7.9 gold3.2 agility per gold

0.36% crit per gold
3.2 agility per gold for 1 hour

0.36% crit per gold for 1 hour
Elixir of Greater Agility25 agility1 hour0.8 gold31.3 agility per gold

1.1% crit per gold
31.3 agility per gold for 1 hour

1.1% crit per gold for 1 hour
Grilled Squid10 agility10 minutes0.65 gold15 agility per gold

0.5% crit per gold
2.5 agility per gold for 1 hour

0.12% crit per gold for 1 hour

Elixir of Greater Agility is the best value consumable here. But with 2% crit from Elixir of the Mongoose, it isn’t a completely fair comparison. For melee and hunters, there is no doubt Mongoose is far superior for DPS. But the cost of Plaguebloom on many servers makes Great Agility very attractive. If you have the means stick with Mongoose. But no melee, hunters, or tanks should be running with no elixirs given the great value of Greater Agility.

Grilled Squid is BiS for hunters. Rogues and warriors should compare it to the food offering strength options. If you only use food buffs for boss fights ignore the adjustment for time numbers. That is only a factor for those who run with full buffs through an entire raid.

You cannot stack Mongoose and Greater Agility. Nor can you stack food buffs.

Grilled Squid prices are currently dropping as Winter Squid just became available again, and will remain so well after Naxx arrives.

Agility to crit values used are those of rogues (29 agility = 1% crit). Hunters are 53 agility = 1% crit, and all other classes are 20 agility = 1% crit.


Strength

ConsumableStatsDurationCostStats per GoldStats per Gold Adjusted for Time
Elixir of Giants25 strength1 hour1.1 gold22.7 strength per gold22.7 strength per gold for 1 hour
Juju Power30 strength30 minutes1.6 gold18.8 strength per gold9.4 strength per gold for 1 hour
Smoked Desert Dumplings 20 strength15 minutes2 gold10 strength per gold2.5 strength per gold for 1 hour
Blessed Sunfruit10 strength10 minutes0.54 gold18.5 strength per gold3.1 strength per gold for 1 hour

Elixir of Giants is a best value consumable, hands down. If you want every bit of DPS you can get Juju Power does edge it out. But for everyone else, it is hard to argue with the big value difference between it and Giants. Especially on raids with no deaths.

Smoked Desert Dumplings is BiS for rogues and warriors. Blessed Sunfruit can be used without having to sit down. So if you run with food buffs the entire raid it may be a viable option during trash sections. Grilled Squid from the agility list above is also an option worth considering. The stat values favor Smoked Desert Dumplings, but your total cost per raid will be less with Grilled Squid.

If you only use food buffs for boss fights ignore the adjusted for time numbers. That is only a factor for those who run with full buffs through an entire raid.

You cannot stack Elixir of Giants and Juju Power. Nor can you stack food buffs.

Blessed Sunfruit requires Revered with Argent Dawn to buy.


Stamina

ConsumableStatsDurationCostStats per GoldStats per Gold Adjusted for Time
Flask of Titans120 stamina2 hours

Persists through death
118.5 gold1 stamina per gold2 stamina per gold over 1 hour
Elixir of Fortitude12 stamina1 hour0.8 gold15 stamina per gold15 stamina per gold over 1 hour
Dirge's Kickin' Chimaerok Chops25 stamina15 minutes5.4 gold4.6 stamina per gold1.2 stamina per gold over 1 hour
Monster Omelet12 stamina15 minutes0.3 gold40 stamina per gold10 stamina per gold over 1 hour
Tender Wolf Steak12 stamina15 minutes0.08 gold150 stamina per gold37.5 stamina per gold over 1 hour
Rumsey Rum Black Label15 stamina15 minutes1.3 gold11.5 stamina per gold2.9 stamina per gold over 1 hour
Gordok Green Grog10 stamina15 minutes0.15 gold66.7 stamina per gold16.7 stamina per gold over 1 hour

Flasks are a poor value consumable due to their high cost. But nothing else comes close to offering as much stamina. And their persistence through death offers value not measured in the table above. You don’t use a flask because it is a good deal. You use it to get you over a hump, or because the smoother raid is worth the cost to you.

Overall Tender Wolf Steak is the best value consumable for stamina. For food buffs, it is hard to justify the BiS Dirge’s Kickin’ Chimaerok Chops compared to the other options. Is the extra 130 health going to keep you from dying? If you aren’t using Elixir of Fortitude already I’d do that and a cheaper food buff to get the same result for less gold.

Rumsey Rum Black Label is BiS, but Gordok Green Grog is a much better value. And you can buy it from a vendor inside Dire Maul North (though it may cost you gold to get into a cleared instance).

Elixir of Fortitude gives 120 health, but for comparison, I turned that into 12 stamina. It does stack with a Fortitude buff.

You cannot stack Dirge’s Kickin’ Chimaerok Chops, Monster Omelet, or Tender Wolf Steak. Nor can you stack Rumsey Rum Black Label and Gordok Green Grog. You can stack one food and one alcohol.


Attack Power

ConsumableStatsDurationCostStats per GoldStats per Gold Adjusted for Time
Juju Might40 attack power10 minutes5.1 gold7.8 attack power per gold1.3 attack power per gold for 1 hour
Winterfall Firewater35 attack power20 minutes7.8 gold4.5 attack power per gold1.5 attack power per gold for 1 hour

Juju Might and Winterfall Firewater are interesting to compare, especially over longer durations. You’ll want to check your own server’s costs to see if there is a clear winner. On my server, they are equal if you run with the buff for the entire raid. If only using them on boss fights then the best value is to use each at different times. Use Juju Might when fighting a boss with a lot of trash to follow, or high chances of death. Use Firewater when you’ll get to 2+ bosses within 20 minutes and have a low chance of death.

You cannot stack Juju Might and Winterfall Firewater.

In Phase 5 these don’t affect ranged attack power. But in Phase 6 Juju Might will affect ranged attack power.


Spell Damage

ConsumableStatsDurationCostStats per GoldStats per Gold Adjusted for Time
Flask of Supreme Power150 spell damage2 hours

Persists through death
135 gold1.1 spell damage per gold2.2 spell damage per gold over 1 hour
Greater Arcane Elixir35 spell damage1 hour4.7 gold7.4 spell damage per gold7.4 spell damage per gold over 1 hour
Elixir of Frost Power15 frost spell damage1 hour2.6 gold5.9 spell damage per gold5.9 spell damage per gold over 1 hour
Elixir of Greater Firepower40 fire spell damage1 hour2.75 gold14.5 spell damage per gold14.5 spell damage per gold over 1 hour
Elixir of Shadow Power40 shadow spell damage1 hour3 gold13.3 spell damage per gold13.3 spell damage per gold over 1 hour
Brilliant Wizard Oil36 spell damage & 1% spell crit30 minutes2 gold per use18 spell damage per gold9 spell damage per gold over 1 hour
Wizard Oil24 spell damage30 minutes0.32 gold per use75 spell damage per gold37.5 spell damage per gold over 1 hour

Flasks are a poor value consumable due to their high cost. But nothing else comes close to offering as much bonus damage. And their persistence through death offers value not measured in the table above. You don’t use a flask because it is a good deal. You use it to get you over a hump, or because the higher DPS is worth the cost to you.

For all DPS casters, the wizard oils are the best value consumables. Regular Wizard Oil has a huge value per gold spent. But Brilliant Wizard Oil outperforms it for all players with its 1% crit buff. It will come down to how much more are you willing to spend for top performance.

Among the elixirs, frost mages should get Greater Arcane Elixir before Frost Power Elixir. Fire mages and warlocks should get Elixir of Greater Firepower or Elixir of Shadow Power before Greater Arcane Elixir.

You can stack any of these elixirs together, and with a Flask of Supreme Power.


Healing & Protection Potions

ConsumableStatsCostStats per Gold
Major Healing PotionRestores 1400 health (average)0.35 gold4000 health per gold
Superior Healing PotionRestores 800 health (average)0.08 gold10,000 health per gold
Greater Fire Protection PotionAbsorbs 2600 damage (average)1.9 gold1368 health per gold
Fire Protection PotionAbsorbs 1300 damage (average)0.8 gold1625 health per gold
Greater Frost Protection PotionAbsorbs 2600 damage (average)3.5 gold743 health per gold
Frost Protection PotionAbsorbs 1800 damage (average)1.5 gold1200 health per gold
Greater Nature Protection PotionAbsorbs 2600 damage (average)6.2 gold419 health per gold
Nature Protection PotionAbsorbs 1800 damage (average)0.3 gold6000 health per gold
Greater Shadow Protection PotionAbsorbs 2600 damage (average)7.2 gold361 health per gold
Shadow Protection PotionAbsorbs 900 damage (average)1.4 gold643 health per gold

The best value consumables here are going to come down to what is needed to keep you alive. Dying costs gold in both repairs and other lost consumable buffs.

Healing potions are reactive, restoring lost health. Protection potions are proactive, preventing health loss in the first place. For fights with elemental damage greater protection is your best option for staying alive. Stick with the best if you have the means and deaths occur regularly in the fight.

But for fights your group has down with few deaths then the value per gold spent can come into play. Superior Healing Potion offers high value, assuming you can get away with its lower health restoration. Regular protection potions also offer higher value to their greater versions. Especially frost and nature, which have higher absorption rates than fire and shadow.

All potions use the same 2-minute cooldown. You can pre-pot a protection potion before a boss fight, as they last an hour or until used up.


Mana Potions

ConsumableStatsCostStats per Gold
Major Mana Potion1800 mana (average)3.2 gold562.5 mana per gold
Superior Mana Potion1200 mana (average)1.7 gold706 mana per gold
Dark Rune1200 mana (average)10.3 gold116.5 mana per gold

Superior Mana Potions beat out Major Mana Potions in value, but you need to be sure you don’t need the extra 400+ mana the major pot offers.

Dark Runes (and Demonic Runes which have the same stats, but are BoP) offer much less value. But can be used after a mana pot as they are on a separate cooldown. Think of them as an emergency backup if needed.


Mana Regen

ConsumableStatsDurationCostStats per Gold
Mageblood Potion12 mana/51 hour6.2 gold1393.5 mana regen per gold
Brilliant Mana Oil12 mana/5 & +25 healing30 minutes2 gold per use2160 mana regen per gold
Lesser Mana Oil8 mana/530 minutes0.26 gold per use2215 mana regen per gold
Nightfin Soup8 mana/510 minutes0.75 gold1280 mana regen per gold

Here I compared the total amount of mana each consumable could regen over its duration. Then applied that value against its cost, rather than give a value using equal durations.

Mana oils are the best value consumables here. While Lesser Mana Oil has a higher value per gold the loss of +25 healing is not worth the small gain. I would advocate always using Brilliant Mana Oil.

You can stack the Mageblood Potion, one mana oil, and Nightfin Soup together.